Lorekeeper
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For worldbuilders

Design the world.Let others play it.

Races, classes, spells, factions, bestiary, locations, lore and much more to build the world you want. Once you publish it, anyone can walk in and play it.

See published worlds

The process

How a world gets built

1

Define your world

Genre, magic level, danger level. 11 narrative tones, from epic fantasy to space opera.

2

Build it

By hand, or ask the AI over chat. Nothing enters your world without your approval first.

3

Publish it

It translates itself into all four languages and shows up in the public catalogue. Or you keep it private, your call.

What you can create

Here’s what you get to define

From races down to loot tables. If it’s in your head, it fits in here.

Races and classes

  • Attributes, size, speed and starting racial spells
  • 14 class mechanics: rage, shapeshifting, oaths, runic summoning and more
  • Talent-tree style specializations, with their own spells per level
  • Combat role per class: tank, healer, support, damage

Magic and items

  • Spells that cost mana. Or life.
  • Schools of magic with their own name and tongue
  • 35 item types, from common to mythic

The world

  • Factions with alignment, goals and a leader
  • A bestiary with threat tier, resistances and loot tables
  • Locations with secrets only the DM knows

Characters

  • NPCs with hidden backstory, motivations, quirks and relationships between them
  • They can become playable characters
  • Custom opening scenes: nobody gets a generic intro in your world

AI-generated

  • A chat that creates races, classes, spells, items, monsters or factions: whatever you ask for
  • You review it before it lands: race by race, NPC by NPC
  • Portraits and artwork for every race, NPC, item or monster
  • Import spells and items from existing templates, without starting from scratch

Publish and share

  • Automatic translation into all four languages, included on paid plans
  • Free cover image generated on publish
  • Public catalog with ratings from other players
  • Anyone can clone your published world

Trama Editor

A world with no adventures is just scenery

You drag the scenes, connect them, and decide what happens based on what the party does.

Editor visual de tramas: paleta de nodos Intro, Nudo, Combate y Desenlace conectados en un grafo

Four node types

Intro, Node, Combat and Ending. You connect them by dragging a line between them.

Connections carry conditions

"If they talked to this NPC", "if they entered this location". Set with a visual builder, no code required.

Build it by hand or by chat

Describe it and the AI assembles the whole thing. Or you build it yourself, scene by scene.

Configurable combat

Enemies from your own bestiary or from 15 base archetypes, with gold, XP and item rewards by rarity.

You can't publish just anything

Before it goes live, the system checks the whole thing is playable start to finish, with no dead ends.

Played in a group

Forks are a group decision: safe path versus risky path. Each player brings their own character or adopts one you designed.

For players

More into playing than building?

There are worlds published by other creators, ready for your next session. Nothing to prepare.

Frequently asked questions

It is an editor where you define the rules of your own RPG world: races, classes with their own mechanics, spells, items, factions, a bestiary and branching adventures with combat. Once you publish it, anyone can step in and play inside it, with the AI game master treating your rules as canon. Building and publishing is free, with no limit on worlds.

Your world won't build itself

Start for free. No world limit.

No card required · Publish whenever you want

Lorekeeper

AI tabletop RPG. Play when you want, where you want.

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