
Demons from without. Wars from within. Only heroes will decide the fate of Mokgard.
Mokgard is a plane of existence whose continent, the Known Lands, is home to many different races who coexist and struggle for survival. Magic flows from the Void. Llumun, a mineral of crystallized magic, is mined in quarries and mines across all of Mokgard, but since the creation of Moaken, nearly all of it is of poor quality: the good kind is scarce, and every kingdom covets it. Only in Ordria is high-quality Llumun abundant. Yet two threats lurk: from the Plane of Heln, hungry demons who crave Mokgard's magic scratch at the borders of reality; from within, kingdoms such as Ordria and Dreonia are in constant tension over Llumun, the city-states of Balrol are in permanent war with the orcs of Cax Morin, and the elven kingdoms of Run and Valwod have been at war with one another for centuries. In this world on the brink of collapse, the history of the Moaks, mortal beings of great magical power who forged a new Plane to give refuge to the souls that leave Mokgard, reminds us that any hero can change destiny. But while empires and kingdoms conspire, who will protect the borders of the Void?
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