What's New in LoreKeeper: Better Scene Images, Talking NPCs and Smarter Companions
The October 2026 update changes what you see at the table more than any before it. Scene images now come from what just happened in the round, every NPC the AI Dungeon Master invents gets a portrait in your world's style, and characters speak with their own face. Companions decide for themselves, you pick how the DM narrates, and combat explains every roll. Here is each change, what it does and where to find it.
How does LoreKeeper generate scene images now?
Scene images are now built from what just happened in the round: who is in the scene, where they are and what each of them did. Before, the image generator saw little more than the Dungeon Master's text, so a scene could come out missing the main character or showing people who were not there.
Sizes are respected too. Each race in your world has a scale, so a goblin next to a giant looks small, the way it should. And before an image is generated, its description is checked against the round, so you do not pay for a picture of the wrong moment.
If an image cannot be generated, you get your credits back.
Do NPCs the AI Dungeon Master invents get their own portrait?
Yes. Every character the DM comes up with during play now gets its own portrait, painted in the style of your world. Before, many of them stayed as a circle with the first letter of their name.
Your own character keeps the same face across all of their expressions, so the angry, scared and happy versions all look like the same person.
How do characters speak in the narration?
When a character speaks during the narration, their line now shows up on its own, with their portrait and their name. You can tell at a glance who said what, even in a crowded tavern scene.
If your character has an expression pack, the face changes with how they say it: angry, frightened, pleased. You can add the pack when you create your character.
Do AI companions act on their own?
Yes. The characters travelling with your party make their own decisions, and you can choose how hard the AI behind each one works from its sheet in the party.
- They can stay behind. If a companion decides to stay somewhere, it stays, and the story remembers it when you meet again.
- Backstory allies join you. If your character's backstory has a friend or an ally, they join the party on their own when they show up in the campaign.
Can I choose how the AI Dungeon Master narrates?
Yes. At the bottom of the game screen, the campaign owner has a selector with two narrators:
- Balanced narrates well and answers fast.
- Maximum takes more care with detail and is stricter with the rules.
The change applies from the next turn. In the campaign settings, the DM Voice tab also lets you ask for shorter or longer answers.
Does the AI Dungeon Master speak my language?
If you write in a language different from the campaign's, the DM asks whether you want it to answer in that language. That matters most in multiplayer campaigns, where not everyone at the table plays in the same language. LoreKeeper runs in English, Spanish, Catalan and, new this update, Brazilian Portuguese.
What changed in combat?
Combat is easier to follow, and classes have more to do:
- Rolls explain themselves: “17 vs AC 16: hits”, with the breakdown of modifiers, also on mobile.
- Animated replay. When a combat round ends you can watch it again, with the health each fighter lost.
- Class specializations and special abilities with limited uses.
- Rescue instead of game over. If the whole party goes down, the story finds a way to save you instead of ending there.
What's new for worldbuilders?
The lore editor is new. You organise entries by category, link one entry to another by typing [[, generate images in your world's style, and everything saves on its own.
You can also download your lore as a book-style PDF or as Markdown, and upload it back whenever you want. If you are still deciding how to structure a world, our guide to organising RPG world lore covers it.
Does the AI Dungeon Master remember better now?
Yes. Every round is now kept word for word, and each turn the DM gets back the passages from earlier rounds that bear on the present: the price a merchant named, the words of an oath, what your character promised. In our benchmark, facts from 45 or more rounds earlier reach the DM 63–79% of the time, up from 12–19%. It works on every plan. We explain how in how our AI Dungeon Master remembers what was said 45 rounds ago.
What else is new?
- Follow the creators you like and get notified when they publish something new.
- Extra turns you buy go to your account, and you spend them in whichever campaign you want.
- Yearly plans are available.
- The app is available in Brazilian Portuguese.
- Theme colours have better contrast and are easier to read.
Frequently Asked Questions
What's new in LoreKeeper in October 2026?
Scene images are now built from what just happened in the round and respect creature sizes, every NPC the AI Dungeon Master improvises gets a portrait in the style of your world, NPC dialogue appears with the speaker's portrait and name, companions make their own decisions, the DM keeps every round word for word and recalls the passages that matter, the campaign owner can choose between a Balanced and a Maximum narrator, combat rolls explain themselves, and worldbuilders get a new lore editor with PDF and Markdown export.
Do I lose credits if a LoreKeeper image fails to generate?
No. If a scene image or portrait cannot be generated, the credits spent on it are returned to your account.
How do I change how the AI Dungeon Master narrates?
At the bottom of the game screen, the campaign owner can switch between two narrators: Balanced, which answers fast, and Maximum, which takes more care with detail and is stricter with the rules. The change applies from the next turn. In the campaign settings, the DM Voice tab lets you ask for shorter or longer answers.
Can the AI Dungeon Master answer in my language?
Yes. LoreKeeper runs in English, Spanish, Brazilian Portuguese and Catalan. If you write in a language different from the campaign's, the Dungeon Master asks whether you want it to answer in that language.
Can I export the lore of my RPG world?
Yes. The lore editor exports your world as a book-style PDF or as Markdown, and you can upload the Markdown back to restore or move it.
Is LoreKeeper free to play?
Yes. The free plan gives each player 20 daily turns with no credit card, and multiplayer campaigns of up to 6 players work on every plan, free included. Paid plans start at EUR 7.99 per month, and yearly plans are now available.
See It at the Table
Start a campaign and watch the new scene images and NPC portraits appear as you play. Free plan, up to 6 players, no credit card.
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